public interface Connection extends Closeable
A Connection is associated to an EndPoint so that I/O events
happening on the EndPoint can be processed by the Connection.
A typical implementation of Connection overrides #onOpen(ByteBuffer) to
set read interest on the EndPoint,
and when the EndPoint signals read readyness, this Connection can
read bytes from the network and interpret them.
| Modifier and Type | Interface and Description |
|---|---|
static interface |
Connection.Listener |
static interface |
Connection.UpgradeFrom |
static interface |
Connection.UpgradeTo |
| Modifier and Type | Method and Description |
|---|---|
void |
addListener(Connection.Listener listener) |
void |
close()
Performs a logical close of this connection.
|
long |
getBytesIn() |
long |
getBytesOut() |
long |
getCreatedTimeStamp() |
EndPoint |
getEndPoint() |
int |
getMessagesIn() |
int |
getMessagesOut() |
void |
onClose()
Callback method invoked when this
Connection is closed. |
void |
onOpen() |
void addListener(Connection.Listener listener)
void onOpen()
void onClose()
Callback method invoked when this Connection is closed.
Creators of the connection implementation are responsible for calling this method.
EndPoint getEndPoint()
EndPoint associated with this Connectionvoid close()
Performs a logical close of this connection.
For simple connections, this may just mean to delegate the close to the associated
EndPoint but, for example, SSL connections should write the SSL close message
before closing the associated EndPoint.
close in interface AutoCloseableclose in interface Closeableint getMessagesIn()
int getMessagesOut()
long getBytesIn()
long getBytesOut()
long getCreatedTimeStamp()
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